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	<title>Comments on: &#8220;De Profundis -letters from the abyss-&#8221;</title>
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	<link>http://cary.ratatosk.org/blog/general/2005/02/12/54</link>
	<description>Rants and musings of an eclectic person</description>
	<lastBuildDate>Tue, 25 May 2010 19:02:47 +0000</lastBuildDate>
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		<title>By: Sinister-Ornament</title>
		<link>http://cary.ratatosk.org/blog/general/2005/02/12/54/comment-page-1#comment-96604</link>
		<dc:creator>Sinister-Ornament</dc:creator>
		<pubDate>Tue, 25 May 2010 19:02:47 +0000</pubDate>
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		<description>De Profundis is due to be republished in a second edition by a company called &#039;Cubicle 7&#039; in late July 2010. I had great fun with a modern game of De Profundis, but the chap I was writing to didn&#039;t want to play anymore - just when I was about to send him a lovely &#039;cursed item&#039; my game character had found. Well worth a look!</description>
		<content:encoded><![CDATA[<p>De Profundis is due to be republished in a second edition by a company called &#8216;Cubicle 7&#8217; in late July 2010. I had great fun with a modern game of De Profundis, but the chap I was writing to didn&#8217;t want to play anymore &#8211; just when I was about to send him a lovely &#8216;cursed item&#8217; my game character had found. Well worth a look!</p>
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		<title>By: Distractions</title>
		<link>http://cary.ratatosk.org/blog/general/2005/02/12/54/comment-page-1#comment-2311</link>
		<dc:creator>Distractions</dc:creator>
		<pubDate>Sun, 06 Nov 2005 23:58:04 +0000</pubDate>
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		<description>[...] De Profundis talks about the sort of game where anyone can introduce facts, and how this is tends to cycle into self-collapsing loops where one player will introduce something, say a threat, and the other will negate or deflate it. So you don&#039;t get story and rising tension. [...]</description>
		<content:encoded><![CDATA[<p>[...] De Profundis talks about the sort of game where anyone can introduce facts, and how this is tends to cycle into self-collapsing loops where one player will introduce something, say a threat, and the other will negate or deflate it. So you don&#39;t get story and rising tension. [...]</p>
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